Dragon Ball FighterZ Big New Updates! Launching Out on May 9

Gameplay

  • Trunks
    • Fixed an issue where Trunks sometimes doesn’t execute follow up attacks after hitting an opponent with his Shining Slash.
  • Goku Black
    • Made an adjustment so that Goku Black’s medium and heavy versions of the Fierce God Kick no longer lock down even a knocked out opponent.
  • Others
    • Fixed an issue where some characters don’t instantly transition to their down motion but keep performing their super armor moves until the end in the case the character loses all its health by an opponent’s move that has a property to lock down an enemy.
    • Fixed an issue where a character reacts and turns back to an opponent after the Vanish attack while they are performing certain Special Moves or Super Attacks such as Goku (Super Saiyan)’s Kamehameha.
    • Fixed an issue where a character floats in the air for a short period when getting a sliding knockdown by particular moves such as Goku Black’s Holy Light Grenade.
    • Fixed an issue where Z Assist characters fly high up in the air when they are forced to leave the screen by certain moves such as Goku Black’s God Slicer Dance.
    • Fixed an issue where a player’s character loses its ability to move properly when the player performs Z reflect against some specific moves such as Android 16’s Hell Flash.
    • Fixed an issue where a player’s normal Jumping Heavy Attack works in the same way as an auto combo finisher when an opponent’s Z Assist character leaves the screen while the player is performing a combo.
    •  Fixed an issue where scaling that should have been applied to a non-recovery frame to prevent a combo loop isn’t applied when starting a combo with certain moves.
    • Fixed an issue where a character slides horizontally with facing downward when triggering Super Dash under specific conditions.
    • Fixed an issue where certain voices aren’t played in certain situations.
    • Fixed KO voices so that the appropriate voices that are corresponding to certain characters will be played.
    • Increased the duration of throw invincibility for both air and ground back dash.
    • Made some adjustments to make it harder to execute the Z reflect for the second time in succession.
    • Fixed an issue where the invincibility of Z assist characters aren’t properly disabled when leaving the screen due to the main character getting a hit.
    • Fixed an issue where a player’s main character is able to cancel moves to another move even when they are whiffing in the case the player team’s fireballs got reflected by an opponent’s Z-reflect or Super dash.

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