Camera Assist | On , Off, Horizontal, Vertical | Automatically reorients the camera in the direction of your movement. Select Horizontal or Vertical to limit assistance to that axis.
Designed for players who are new to ■ Magnification and Visual AidsThere are options to fine-tune the HUD size, color and contrast to ensure text, UI and gameplay elements are comfortably visible to view and read. The High Contrast Display is a special render mode that provides more contrast for in-game elements. There’s also a Screen Magnifier, allowing you to zoom in on any part of the screen using the PS5 DualSense controller’s touchpad. Setting | Options | Description | HUD Scale | Default, Large | Changes the size of in-game HUD elements. | HUD Background | Default, Light, Darkened | Changed HUD background darkness. | HUD Color | White, Yellow, Blue, Red, Green | Changes the color of text and HUD elements. | HUD Colorblind Mode | Off, Protanopia, Deuteranopia, Tritanopia | Changes the color palette of HUD accents. | HUD Flashing | On or Off | Enables flashing HUD animations. | High Contrast Display | Off, Setting 1, Setting 2, Setting 3 | Mutes environment colors and adds distinct contrast coloring to allies, enemies, items, and interactive objects.
When enabled, use |touchpad-swipe-left| to toggle high contrast display. | Screen Magnifier | Off, Low, Medium, High | Magnifies a section of the screen.
Lightly double tap touch pad to quickly toggle zoom. Holding the second tap will slowly increase the zoom, locking the zoom level on release. Use touch pad to move magnifier over different areas of the screen. Double tap again to exit. | Translation Prompts | Off, On, Auto | Enables |triangle| translation prompts for in-world text.
When set to AUTO, this feature is automatically enabled when a non-English text language is selected or if Screen Reader is enabled. |
■ Motion Sickness Simulated 3D movement can be a source of motion sickness for many players. To create a more visually comfortable experience, there’s options to adjust camera shake, motion blur, camera follow distance, and even field of view. There’s also an option for a persistent white dot in the center of the screen, which can alleviate the sensation. Setting | Options | Description | Camera Shake | 1 to 10 Slider | Adjust the intensity of camera shake. | Motion Blur | 1 to 10 Slider | Adjust the intensity of the motion blur effect. | Camera Distance | -5 to +5 Slider | Adjust the distance of the 3rd person camera.
Increasing this value moves the camera further from the player.
Decreasing this value moves the camera closer to the player. | Field of View | -5 to +5 Slider | Adjust the field of view of the 3rd person camera.
Increasing this value makes the field of view wider.
Decreasing this value makes the field of view narrower. | Full Screen Effects | On or Off | Enables screen effects that indicate player status. | Persistent Center Dot | On or Off | Displays a persistent reticle in the center of the screen, hidden during cinematics and while aiming. |
■ Navigation and Traversal Included are ways for blind and low-vision players to navigate the game world. Navigation Assistance can be used to guide you along the golden path of story progression or you can use Enhanced Listen Mode to go off and find enemies or pickups instead. To help you move through the game world, there are options for simplified traversal input, ledge guard, and the ability to skip puzzles altogether. Setting | Options | Description | Navigation Assistance | On or Off | Pressing |L3| faces the camera in the direction of story progression, marking the path to follow.
If Enhanced Listen Mode is also enabled, then pressing |L3| while in listen mode (hold |R1|) will instead direct the player towards the most recently scanned item or enemy. | Traversal Assistance | On or Off | Enables simplified traversal input. - Press |X| to automatically perform certain difficult jumps.
- Automatically climb ledges and squeeze through small gaps.
- Automatically vault small obstacles while on the horse.
- Automatically sprint in certain encounters.
| Ledge Guard | On or Off | Guards against falling off ledges with additional audio and vibration feedback.
Prevents you from falling from ledges that will kill you. | Enhanced Listen Mode | On or Off | Enables the ability to scan for items |circle| and enemies |square| while in listen mode.
Send out a scan triggering audio cues at the target’s location. The pitch of the sound changes based on the target’s height relative to you.
If Navigation Assistance is also enabled, then pressing |L3| while in listen mode will direct the player towards the most recently scanned item or enemy. | Scan Range | 10m – 30m Slider | Adjust the maximum distance of Enhanced Listen Mode scans. | Scan Time | 1s – 5s Slider | Adjust time for an Enhanced Listen Mode scan to reach its maximum distance. | Infinite Breath | On or Off | Enables infinite breath while swimming underwater. | Skip Puzzle Option | On or Off | When in a puzzle, select SKIP PUZZLE from the pause menu to advance to the puzzle’s completion.
This setting is highly recommended for players who are blind or have low vision because some puzzle progression may not be fully accessible. |
■ Text-to-Speech and Audio Cues Any information that is only represented visually is unavailable to a blind player. There are several options to convey this information through sound and controller vibration instead. Traversal and Combat Audio Cues work alongside the game’s audio to map easily identifiable sounds to commonly used actions (scavenging pickups, jumping across gaps, etc.). These audio cues are cataloged in an audio glossary that you can refer back to at any time. Additionally, menus and other on-screen text can be voiced using the Screen Reader option. For those that have their language set to English and Screen Reader enabled at the console level, The Last of Us Part I will automatically enable Screen Reader for you in-game. * Screen Reader features available in all supported languages**, except for Thai. ** Supported Screen Reader languages include: English, UK English, French, Italian, German, Danish, Turkish, Russian, Czech, Greek, Finnish, Swedish, Norwegian, Hungarian, Polish, Portuguese, Spanish, Dutch, Traditional Chinese, Simplified Chinese, Japanese, Korean, Croatian, LATAM Spanish, Brazilian Portuguese. Screen Reader and Audio Cues | | | Setting | Options | Description | Screen Reader | On or Off | Enables narration of on-screen text.
When enabled, request a Screen Reader description of your current status with |touchpad-swipe-up|.
Screen Reader volume can be adjusted from the Audio Volumes menu. | Traversal Cues | On or Off | Enables additional accessibility audio cues to assist with traversal and exploration. Plays a sound cue for: - Jumpable gaps, climbable ledges.
- Areas that require crouching.
- Interacts and pick-ups.
- Nearby breakable glass.
- Gaining or losing movement control.
- When Ledge Guard is enabled, plays a sound cue when it activates.
For additional sound cue information, consult the Audio Cue Glossary. | Combat Audio Cues | On or Off | Enables additional accessibility audio cues to assist with combat and stealth. Plays a sound cue for: - Enemy grab and strike prompts.
- Aiming at an enemy.
- Landing a shot on an enemy.
For additional sound cue information, consult the Audio Cue Glossary. | Combat Vibration Cues | On or Off | Enables additional accessibility audio cues to assist with combat and stealth. Plays a sound cue for: - Aiming at an enemy.
- Landing a shot on an enemy.
| Cinematic Descriptions | On or Off | Enables descriptive audio during cinematics. This provides a spoken description of key visual elements in the scene. | Speech to Vibrations | On or off and intensity can be adjusted in the DualSense Wireless Controller Vibration Menu | When enabled, spoken dialogue is also played through the DualSense wireless controller as vibrations, allowing the player to feel how the line is delivered. |
Audio Volumes | | | Effects | 1 to 100 Slider | Adjust the volume of sound effects. | Dialogue | 1 to 100 Slider | Adjust the volume of spoken dialogue. | Music | 1 to 100 Slider | Adjust the volume of music. | Cinematics | 1 to 100 Slider | Adjust the volume of cinematics. | Accessibility Audio Cues | 1 to 100 Slider | Adjust the volume of accessibility audio cues.
Audio cues for traversal and combat can be enabled from the Accessibility menu. | Screen Reader | 1 to 100 Slider | Adjust the volume of text-to-speech narration. | Audio Cue Glossary | | Browse and listen to various audio cues that appear throughout gameplay. | Cinematic Descriptions | 1 to 100 Slider | Adjust the volume of Cinematic Descriptions. |
■ Combat Accessibility Because combat in The Last of Us Part I should be accessible for all players, there are a number of options that can significantly alter the gameplay experience. For instance, the Invisibility Toggle feature allows you to experience Setting | Options | Description | Enable Combat Accessibility | On or Off | Enables the combat accessibility settings.
These settings are designed to make combat accessible for all players. As such, they can significantly alter the gameplay experience. | Hostages Don’t Escape | On or Off | Enemies grabbed by you will not break free while struggling. | Allies Don’t Get Grabbed | On or Off | Allies will automatically escape when grabbed by enemies.
This setting will not apply during certain combat encounters. | Enemies Don’t Flank | On or Off | Enemies will not intentionally try to get behind your position. | Reduced Enemy Perception | On or Off | Reduce enemy perception in stealth.
This setting is relative to the chosen difficulty. | Reduced Enemy Accuracy | On or Off | Reduce enemy accuracy when shooting.
This setting is relative to the chosen difficulty. | Invisibility Toggle | Off, Limited, Unlimited | You are invisible to enemies while not aiming. This setting is disabled during certain encounters where stealth is not an option.
If set to Limited, the time limit will be based on the stealth difficulty settings. | Weapon Sway | On or Off | Enables camera sway while aiming weapons. | Slow Motion | Off, While Aiming, Toggle | Reduces game speed when enabled.
When set to Toggle use |touchpad-swipe-right| to toggle slow motion. | Tinnitus Sound | On and Off | Enables an audio effect that mimics a ringing in the ears when in the proximity of an explosion. | Vibration | 1 to 100 Slider, On and Off | Allows players to fine tune Haptic feedback intensity for the following game play aspects: Menu, Overall Gameplay, Player Actions, Melee, Gunshots and Bow, Enemy Attacks, Ambient Weather, Environmental Events, Cinematics, Accessibility, Speech to Vibrations, Speech to Vibrations Intensity. | |